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Activity Forums Adobe After Effects Street Fighter-like Fireball “Ha-do-ken”

  • Nicholas Toth

    October 31, 2007 at 1:54 pm

    Firstoff I’d love to comment, FRIGGIN AWESOME, i’m a big street fighter fan.

    Secondly, I’d build the fireball in components. Perhaps have the tail(s) as individual spikes with bend/bendit applied to it so they flow. Or use turbulent displace on each individual flame.

    Particles will come into play also, emitting from the back of the fireball, and also if he’s shooting a super fireball to emulate energy being sucked into the characters hand before he fires the projectile. Particular is very nice, i’d recommend that.

    As for the actual fireball itself, i’d make it in photoshop, and then experiment with different blending modes to give it a ‘translucent’ feel. Don’t forget it’ll be emitting light, so you’ll need a ‘pseudo glare’ composite below the fireball.

    A custom knoll or sapphire flare would bring it together also, if you own the plugs.

  • Dino Muhic

    October 31, 2007 at 2:06 pm

    Hey, thanks alot! Ill try it with the particles. Did forget them in my first try.

    Here is the first try I did this morning:

    http://www.dinomuhic.com/Hadoken_01_web.mov (900kb)

    It’s just me in front of a GS doing some moves for FX tests.

    We are filming in HDV, but we can get a Sony recording in HDCAM.
    Would this be better for the Green-Screen-Sessions?

  • Jeff Memmer

    November 1, 2007 at 3:38 am
  • Nicholas Toth

    November 1, 2007 at 12:55 pm

    Not crazy about the lightning. Looks like you’re coming along well though!

    Also, you may want to try to create an anamorphic flare instead of the hokey ae flare, using a solid and a directional blur. Or use Knoll light factory/sapphire. I’d also recommend creating a particle vaccuum into the characters hands. But now we’re talking about aesthetics I’d do, not what you’re trying to achieve 🙂

    also:
    https://www.digitaljuice.com/djtv/default.asp

    Check out reactive lighting.

  • Dino Muhic

    November 1, 2007 at 3:25 pm

    “I’d also recommend creating a particle vaccuum into the characters hands.”

    I don’t know exactly what you mean with the vacuum. Could you explain it a bit further, please? Thanks!

    Here a new version:

    https://www.dinomuhic.com/Hadoken_03_web.mov

    You’re right with the lightning. It should be gone after the ball is pushed away from the hands.

    I’m also workin on a Mr. Bison-like teleport-effect at the same time. Should not be that difficult. It will be followed by the Sonic Boom from Guile/Charlie and the Ha-do-ken, viewed from the opponents directon 😉

    Dino

  • Mike Park

    November 1, 2007 at 4:28 pm

    Can you upload the raw footage, I have something I would like to try. I think it might work.

  • Mike Park

    November 1, 2007 at 5:21 pm

    I threw this together using your footage. See what you think. It uses wondertouch particle illusion and afx.

    https://parkmike.angelfire.com/Hadoken_new_fx.mov

  • Dino Muhic

    November 1, 2007 at 5:44 pm

    Hey nice one! Do you have a template for the Particle Illusion effect? I think I don’t got PI, but Particular and Particle World…

    Here you got the raw footage (70MB, JPEG 90% Compression)

    https://www.lividbrew.de/hadoken_raw.mov

    Show me what you can do with this 😀

    greetz
    Dino Muhic

  • Mike Park

    November 1, 2007 at 6:12 pm

    No real template. I just took one of the standard emitters and modified it to look like the effect you are after. I think wondertouch has a limited time demo you can check out. I tried to make the effect using standard afx filters and plugins but ran into a wall when animating it. I tried to use the liquify tool to make the trail, but it did not look as convincing. Let me see what I can do. Thanks for the footage.

  • Enrique Borja

    November 2, 2007 at 12:32 am

    Take a look at this link… it’s the best ive seen. and they explain how they did it.

    https://www.ghostlightdigital.com/portfolio/streetfighter/visualeffects2/low/
    cheers

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