Creative Communities of the World Forums

The peer to peer support community for media production professionals.

Activity Forums Adobe After Effects Strange Problem in AE7 that has me puzzled… (with pics)

  • Strange Problem in AE7 that has me puzzled… (with pics)

    Posted by Scaramanga on August 7, 2006 at 9:16 pm

    Ive got wee problem that is really confusing me in AE7. All i have done is made two layers of text and made one of them blured and used liniar dodge blending mode. Both layers are 3D and selected, i move them backwards in z-space and they dont seem to move together as they should…. The both seem to be in the same location according to coordinates and on the top view but one layer is sticking put.

    Any ideas at all why it is doing this?? Im baffled. Theres two pictures below

    https://img363.imageshack.us/img363/6554/ae7fault1ke3.jpg

    https://img512.imageshack.us/img512/1341/ae7fault2qn8.jpg

    “You’ll never get credit for my creation. Who’s going to believe a talking head? Get a job in a side show!”

    Mylenium replied 19 years, 9 months ago 3 Members · 4 Replies
  • 4 Replies
  • Avrohom Kohn

    August 8, 2006 at 3:19 am

    You seem to have them positioned correctly, but how about the size? Even before you move it in space, from your selection, one seems to be bigger. You don’t show the scale in the picture, so that’s the only thing I can think of.

  • Mylenium

    August 8, 2006 at 5:38 am

    Try using a proper 3D camera. Also turn off OpenGL. Off the top of my head I’m not sure if OpenGL even supports linear dodge, but it may quite well be that it’s unsupported and thus AE does not do anything with your layer. Adaptive Resolution should fix that.

    Mylenium

    [Pour Myl

  • Scaramanga

    August 8, 2006 at 8:55 am

    Thanks for that, it was openGL. Will i be missing much performance wise with openGL and when should i use openGL??

    Why did adobve even bother allowing its implementstion if it doesnt support all its features?? Is it worth enabling at all? Is there any updates or anything?

    “You’ll never get credit for my creation. Who’s going to believe a talking head? Get a job in a side show!”

  • Mylenium

    August 8, 2006 at 11:43 am

    [Scaramanga] “Thanks for that, it was openGL. Will i be missing much performance wise with openGL and when should i use openGL??

    No, not in your simple scene.

    [Scaramanga]
    Why did adobve even bother allowing its implementstion if it doesnt support all its features?? Is it worth enabling at all? Is there any updates or anything?”

    Ahem, please calm down. OpenGL is an industry standard defined by an independent board, members of which are device manufacturers and software developers. They define a set of rules and functions that tells software how to interact with certain hardware and OpenGL is that rulebook. Like any book, it contains several “chapters” and is published in multiple “editions”, meaning that OpenGL is constantly revised to improve it and add features. However, there is nowhere written in stone, which features must be supported by anyone, neither on the hardware side nor the software side. If a manufacturer thinks it is good enough to use OpenGL 1.3, even the most expensive graphics card with support for OpenGL 2.0 won’t change anything. So as you see, there is two sides to the story. In case of AE 7.0 OpenGL 2.0 is supported, but since certain blend modes are not defined even in this standard, they are not there. It is likely that they will be supported in the future and Adobe will implement them as “custom hardware shaders” which are also allowed in OpenGL (new functions are programmed based on existing routines and thus allow to expand functionalities, several of the hardware accelerated effects work this way), but at the current point you can scream as much as you want and spend thousands of dollars on a new computer – it will not change anything.

    Mylenium

    [Pour Myl

We use anonymous cookies to give you the best experience we can.
Our Privacy policy | GDPR Policy