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Strange artifacting when using C4D Renderer
Hi,
I’m on a Windows 10 PC
CPU: Intel i7-8700K @3.7GHz
Memory: 64 GB
GPU: GEFORCE GTX 1070 FTWWorking with After Effects 16.1.1 with a 4K comp @ 30fps
So, in my project I want to take a 2d precomp and bend it into a semi circle in 3d space to form something like a rim of a big hole. All around this “rim” I’m going to have 2d precomped figures that I’ve drawn sort of looking down into the opening.
I read that I should use the Ray Traced 3D renderer for this, but I guess that was old news b/c it is now marked as “depreciated” and doesn’t seem to work at all (I get two error messages when I try).
So, I used the Cinema 4D renderer. Everything went well until I duplicated my 2D precomped figure and tried to move him to the left in 3D space….that’s when this strange artifacting appeared (see image below). The same thing happens when I duplicate and move any 3D layer when I’m using the C4D renderer….
Any ideas as to what I’m missing or lacking or doing wrong?
Thanks for any help! And if you need more / clearer info, just let me know.
– Chris
