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Activity Forums Maxon Cinema 4D Strange artifacting In Physical Render

  • Strange artifacting In Physical Render

    Posted by Chris Morgan on December 12, 2014 at 10:55 am

    Hi Guys I have been troubleshooting a render set up for this current build that I am working on. It has a HDRI lighting it and I have used the Physical renderer on a progressive 8 minute a frame restriction. I have checked the renders in picture viewer and there are no issues, however when I send to render queue there is strange flicker and what looks like pixelation of some sort over the front face of the tablet. I have rendered out a reflection pass and its doesn’t appear to be in this at all, the GI pass contains some of the boiling but I don’t think that it’s all of it. I will upload a frame of what I mean so you guys can see. I don’t think I had the issue when I used the standard render. However I cannot get the same motion blur results as the physical renderer using Motion vectors and RSMB, It just doesn’t look as good so I have decided to use the physical renderer as the output looks a lot better. I am still trying to sort this out today so any help would be greatly appreciated. Let me know if you need more info!

    Cheers Guys

    TEST 1

    As you can see the last few frames there is a strange boiling on the front. NO IDEA what it is I’ve not seen anything like it before.

    Cheers

    Chris

    Chris Morgan replied 11 years, 7 months ago 1 Member · 1 Reply
  • 1 Reply
  • Chris Morgan

    December 12, 2014 at 11:11 am

    I’ve just rendered using the render queue using the same frame that had issues on, using the same settings and there is no buzzing…. SO confused

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