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“Stopping” a delay effect?
Hi!
I’ve animated a comp that moves between four position keyframes and repeats a couple of times through loopIn.
The problem is that I have six additional comps that I want to follow the original comp like a train. Using the delay expression I get the effect I’m after during the loop, but when loopIn reaches its end the “leader” stops and the remaining 6 comes crashing into it.Is there a way to stop the remaining 6 in their tracks when the first one stops? Almost as if it were a train with connected carriages? So that they are divided evenly over the four position keyframes, and not colliding into the last?