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Activity Forums Maxon Cinema 4D sticky texture to a polygon

  • sticky texture to a polygon

    Posted by Hamid Rohi-bilverdy on March 28, 2014 at 10:09 am

    Hi. I made a Projection mapping with the camera calibration tool. It is an image of a street and a house. I have used the knife tool to create a polygon of the door. I want to animate the door. How do i make the texture on the door stick even when animating?? I am not familiar with the baking concept so if that is the way to go then please advice.
    Thanks
    HRB

    Hamid Rohi-bilverdy replied 12 years, 1 month ago 3 Members · 5 Replies
  • 5 Replies
  • Adam Trachtenberg

    March 28, 2014 at 1:22 pm

    Use camera projection for the texture and animate with a different camera (not the one that’s projecting the texture).

  • Hamid Rohi-bilverdy

    March 28, 2014 at 5:04 pm

    Ok. If i animate with another camera what does that have to with my knife cut, if i animate with another camera will the texture part i have made a polygon of on the door stick to the door as i will animate the door?? Its gonna rotate..
    Hrb

  • Darby Edelen

    March 28, 2014 at 8:24 pm

    Right click your camera projected texture tag and use “Generate UVW Coordinates.” This will add a UVW tag with the camera projection baked into it.

    The object will need to be editable for you to do that.

    Darby Edelen

  • Hamid Rohi-bilverdy

    March 29, 2014 at 9:32 am

    Hi darby. Thanks. I did as you said. I generated uvw projection Basicly changed the state from projection to uvw. I then split the polygon and then i could move that polygon around with the texture sticked to it.

  • Hamid Rohi-bilverdy

    March 29, 2014 at 2:11 pm

    Hi again.
    As mentioned before your advice works. I am encounting another issue now, the polygon can i make it thicker? Right now i have an emitter behind the polygon and it emitts 200 spehers and they are sticking out of the polygon as they are getting piled up..

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