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sticking textures and images to moving face… Configurable DIY Snapchat filters
I have video of talking head… just a bust of someone facing the camera and seaking in front of greenscreen, and I need to paint a flag on thier face so it moves with their facial motions. I can get a decent enough wrap on a still frame just using luminance values as displacement map and overlay mode for the flag over a desaturated face
Unfortunately, while the displacement shifts as the luma values in the face do, it’s like a projection of a flag onto a face vs the flag really sticking to the facial geometry
I thought most convincing results might be found by tracking a variety of facial planes via Mocha Pro, but I’m just no seeing how the various parts of the flag can be comped together across those planes so the whole thing flows as one image. There’s a besic deformation grid, but not seeing any smart way to animate the changes.
Also want they eyes, mouth to not be painted when open, so assuming that requires rotoscoping.
Just frustrated at this point, so want to take a step back and ask if maybe there’s some other tool or technique I can be using… or an efffective way to combine all those individual face planes so they produce one smoothly flowing image.
Seems like what I really need is something like tracking a number of spots on the face, and using that PSR data to drive points in a mesh warp. Is there something that works like that?
I see snapchat and other phone apps that are essentially doing a real-time analysis of facial tracking in real time where the facial features move with you… or drive things like like Adobe character animation.
Is there some way to basically use tools to diy a custom version of something like that that outputs a warped version of the input image that can then be composited onto the face using the various modes, masks,and other tools in AE?
