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Activity Forums Maxon Cinema 4D Stick Texture tag

  • Stick Texture tag

    Posted by Todd Groves on June 10, 2005 at 1:10 am

    Does anyone know how to use the Stick Texture tag? The manual just says what it does but not how to apply it. And should I apply it before animating/deforming the model or after?

    Todd Groves replied 19 years ago 4 Members · 9 Replies
  • 9 Replies
  • Adam Trachtenberg

    June 10, 2005 at 4:43 am

    You just add the tag to your object in the OM. I don’t think it matters whether you do it before or after you’ve animated.

  • Paul Curley

    June 10, 2005 at 6:20 am

    Sorry if I sound stupid, but do I select the geometry in the Obj. Mgr. and add the tag to that? I just want to be clear. Thanks. 🙂

  • Todd Groves

    June 10, 2005 at 6:21 am

    Oops. I wrote that last post on a friend’s computer. LOL!

  • Adam Trachtenberg

    June 10, 2005 at 5:35 pm

    Yes, select the geometry and then you can add the tag from the R-click context menu or from OM>File>Cinema 4D>Stick Texture Tag.

  • Todd Groves

    June 10, 2005 at 5:41 pm

    Thanks for the clarification, Adam. 🙂

  • Chris Smith

    June 11, 2005 at 9:30 pm

    What’s the difference between the stick texture tag and setting ‘generate uvw’ on an object?

    Chris Smith
    https://www.sugarfilmproduction.com

  • Todd Groves

    June 12, 2005 at 12:35 am

    The Stick Texture tag makes sure the texture “sticks” with the geometry in case you choose to deform it with bones or another deform tool.

  • Chris Smith

    June 12, 2005 at 3:27 am

    So does the process of generate UVW’s so I wonder what the difference between them is?

    Chris Smith
    https://www.sugarfilmproduction.com

  • Todd Groves

    June 12, 2005 at 5:48 am

    Generating UV’s doesn’t guarantee that the texture will move with the mesh if the geometry is distorted with Bones or some other deforming tool. Page 713 of the manual goes into better detail of how the Stick Texture tag works.

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