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Activity Forums Maxon Cinema 4D Stagger Inheritance?

  • Stagger Inheritance?

    Posted by Thomas Ernst on May 16, 2008 at 8:11 pm

    Hi

    I’ve posted a little clip to better explain what I want to do here:

    https://www.tomottoe.com/img/movietest.mov

    Right now, I’m using an inheritance effector to morph cloner objects; I’ve animated the strength of the inheritance effector from 100% to 0% over the length of the clip; the cloner at the end is in object mode, linked to a path, set to vertex mode (in the test, so I could get that gap in the top row; ultimately I will be arranging the clones in the shape of a map). I’m wondering if there’s another way to set up the morphing so that the clones don’t all arrive in position in the same frame?
    thanks
    –tom

    Adam Trachtenberg replied 18 years ago 2 Members · 3 Replies
  • 3 Replies
  • Adam Trachtenberg

    May 17, 2008 at 12:53 am

    It’s not the only way to do it, but you could use a shader effector set to transform weight only, with a radial gradient int he shading slot. Then either animate the gradient, or as in the file linked below, animate the effector’s Min/Max (Max) value.

    https://www.3danvil.com/tutorials/mograph_stagger_inheritance.c4d

  • Thomas Ernst

    May 17, 2008 at 2:16 pm

    wow–thanks. I never would have figured that out. I still don’t really grok the weight transform thing.

    thanks again!

  • Adam Trachtenberg

    May 19, 2008 at 4:45 am

    Weight is just a way to tell the clones how much they should be affected. Basically it allows you to use an effector to modify the influence of other effectors.

    AdamT
    Cinema 4DXL8 Bodypaint

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