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Activity Forums Maxon Cinema 4D Stagger Inheritance?

  • Stagger Inheritance?

    Posted by Thomas Ernst on May 16, 2008 at 8:11 pm

    Hi

    I’ve posted a little clip to better explain what I want to do here:

    https://www.tomottoe.com/img/movietest.mov

    Right now, I’m using an inheritance effector to morph cloner objects; I’ve animated the strength of the inheritance effector from 100% to 0% over the length of the clip; the cloner at the end is in object mode, linked to a path, set to vertex mode (in the test, so I could get that gap in the top row; ultimately I will be arranging the clones in the shape of a map). I’m wondering if there’s another way to set up the morphing so that the clones don’t all arrive in position in the same frame?
    thanks
    –tom

    Adam Trachtenberg replied 18 years, 2 months ago 2 Members · 3 Replies
  • 3 Replies
  • Adam Trachtenberg

    May 17, 2008 at 12:53 am

    It’s not the only way to do it, but you could use a shader effector set to transform weight only, with a radial gradient int he shading slot. Then either animate the gradient, or as in the file linked below, animate the effector’s Min/Max (Max) value.

    https://www.3danvil.com/tutorials/mograph_stagger_inheritance.c4d

  • Thomas Ernst

    May 17, 2008 at 2:16 pm

    wow–thanks. I never would have figured that out. I still don’t really grok the weight transform thing.

    thanks again!

  • Adam Trachtenberg

    May 19, 2008 at 4:45 am

    Weight is just a way to tell the clones how much they should be affected. Basically it allows you to use an effector to modify the influence of other effectors.

    AdamT
    Cinema 4DXL8 Bodypaint

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