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Stacking Order vs. Z Position for Paint
I’m finally diving into Motion.
There are some features that are driving me crazy. One of them is why paint effects sort by stacking order instead of the Z position when I’m in 3D. Is there any way of changing that? I have paint that I want to go behind and then in front of an object and I’m having to resort to old masking tricks instead of taking advantage of “3D” capabilities.
-Russ