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Activity Forums Maxon Cinema 4D Splines as Bones?

  • Splines as Bones?

    Posted by Aron Kantor on July 6, 2005 at 6:14 am

    Hi guys, I am animating a model of a squid and have placed a chain of bones in each tentacle and am animating with an IK expression (this is my first time animating with bones…) but I feel like I could get smoother movements with less distortion to the model if I could use spines as bones. The mesh was modeled by someone else, I am just animating it. Any thoughts?

    Thanks,
    Spacerocker

    Cactus Dan replied 20 years, 10 months ago 3 Members · 2 Replies
  • 2 Replies

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