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Splines as Bones?
Hi guys, I am animating a model of a squid and have placed a chain of bones in each tentacle and am animating with an IK expression (this is my first time animating with bones…) but I feel like I could get smoother movements with less distortion to the model if I could use spines as bones. The mesh was modeled by someone else, I am just animating it. Any thoughts?
Thanks,
Spacerocker