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Spline to spline collision
Hi,
I’m creating a scene with a group of objects connected by splines simulating cables. I’ve added hair constraints and hair dynamics to each spline to simulate the cables movement when dropped on a floor.I’ve also added sweep nurbs to give each spline thickness.
The issue I’m facing is that I can’t keep each spline from intersecting with each other. I’ve tried adding collider tags to each spline with no luck.
Anyone knows how to solve this?
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