Creative Communities of the World Forums

The peer to peer support community for media production professionals.

Activity Forums Boris FX spline objects

  • spline objects

    Posted by David Shore on July 19, 2005 at 5:39 pm

    How do you pull a circle out from exact screen center or move a current one so that it’s rotation point is dead center?

    David Shore replied 20 years, 9 months ago 2 Members · 8 Replies
  • 8 Replies
  • Stephen L. noe

    July 20, 2005 at 2:35 am

    Hmnnn. I’m not exactly sure what you mean. Pull a circle from the center? Move an existing one to the center? Can you expand just a little more please?

  • David Shore

    July 20, 2005 at 9:09 pm

    Take a spline object (a circle) and make it rotate around its center so it doesn’t wobble. Also, place a circle so that its own center is sitting exactly over screen dead center.

  • Stephen L. noe

    July 21, 2005 at 12:24 am

    Attached is the red file you’re looking for. Open it up and you’ll see.

    https://home.comcast.net/~stephenlnoe/spinningcircle.red

    right click and save as. This is a PC generated file from Red 3

    take care.

  • David Shore

    July 22, 2005 at 8:01 pm

    Thank you for the file but the question remains: how did you get the circle’s center to align exactly with screen center? Shift constrains a spline object to a circle, control to a center pull, but you can’t do both at the same time and how do you know when it’s screen center. Is there some pixel accurate method?

  • Stephen L. noe

    July 22, 2005 at 8:39 pm

    You need to use the spline primitive. When you select spline primitive, choose the second one down. It’s the circle (which is dead center). Once you’ve selected it, you can do whatever you want with it.

    take care.

  • David Shore

    July 22, 2005 at 9:20 pm

    Spline primitive creates an oval. How do you make that into a perfect circle as either a primitive or an object?

  • Stephen L. noe

    July 23, 2005 at 3:56 am

    Spline primitive, second spline primitive object is called wedge. Take a look in your Boris manual on page 575. You’ll see that the wedge/circle spline primitive is the circle and the circle spline primitive is really an oval or elipse.

    Use the wedge spline primitive for perfect circles.

    take care….

  • David Shore

    July 25, 2005 at 8:34 pm

    Thanks!!

We use anonymous cookies to give you the best experience we can.
Our Privacy policy | GDPR Policy