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Sphere/ball control
I tried setting up a control for a sphere/ ball (or 2 discs intersecting, perpendicular on eachother) in AE 3d space using Nulls and basic expressions. The idea was to animate in one Null the x and z position and have the ball rotation linked to the position. The problem I ran into was that once the movement started on one direction it changed the axis for the rotation on the other direction, the ball ending up rotating in opposite direction than in the beginning. I figured I need an expression that will compensate for the rotation on the other axis, but I am not sure how to do this.
I am posting below a link to the latest version of my project.
2161_spherecontrols2.aep.zipTudor “Ted” Jelescu
Senior VFX Artist