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Sphere geometry problem
I can’t seem to find the tool or function for this (if it is even possible)…
I have a sphere (more of an egg shape) and I need the polygons to be more uniform (i.e. squares all around) instead of converging to a single vertex on the top and bottom. Is there an easy way to convert the geometry of the object to something more uniform while still keeping the same basic shape? Hypernurbs isn’t helping.
Thanks
D