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Brandon S. payne
August 15, 2010 at 12:01 amALso, I rendered it as an .mp4… Not sure if I was suppose to render @ .mt2 or something.
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Brandon S. payne
August 15, 2010 at 2:06 am -
Brandon S. payne
August 15, 2010 at 2:07 amThe streaks are sort of hard to see in a still image, but when the video is rolling it’s overly apparent that something’s not right… You can see it even better in the black parts of the “>:D”.
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John Rofrano
August 15, 2010 at 3:14 amI can see it. It’s macro blocking. This happens when the bit rate is too low to accurately represent all of the details. Increase your average bit rate on your render settings and it should go away.
~jr
http://www.johnrofrano.com
http://www.vasst.com -
Brandon S. payne
August 16, 2010 at 8:35 pmhttps://www.youtube.com/watch?v=NV7zV80Iq0I
The end result!
HD takes a billion years to buffer though, so that defeated the purpose… Especially after an 11 hour upload. ~.~
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John Rofrano
August 17, 2010 at 12:38 pmHD takes a billion years to buffer though, so that defeated the purpose…
Just because YouTube can accept 1080p doesn’t mean that you should use it. I find that 720p is more than enough resolution and is a good trade-off between size and quality. If given the choice between waiting for a 1080p video and watching a 480p video now, I will always select 480p. I don’t have time to wait for videos to download which is why I like to deliver 720p to YouTube.
~jr
http://www.johnrofrano.com
http://www.vasst.com -
Brandon S. payne
August 18, 2010 at 7:49 amBy the way, I added you to the credits of the video for helping me! Not that it’s a lot, but I guess my way of saying thanks online. Haha.
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John Rofrano
August 18, 2010 at 12:26 pmBy the way, I added you to the credits of the video for helping me! Not that it’s a lot, but I guess my way of saying thanks online. Haha.
Wow, I am honored that you felt I did that much. I’m glad that I could help you get your video delivered. Thanks and good luck.
~jr
http://www.johnrofrano.com
http://www.vasst.com -
Al Bergstein
August 18, 2010 at 4:48 pmBrandon, I would add that you seem to be underpowered in RAM for the rendering you are doing. (John, would you agree?) 4GBs on a 64bit W7 machine seems like the low end of the range. If you can even afford to bump to 6 GBs you probably will find things go faster. 8GBs would be my recommendation.
Processor: Is this machine a multicore? I assume so. 4 cores or 8?
Hard drives: Also are you doing all this on one hard drive? You might want to consider additional eSata drives to hold some of this rendering and output. The faster the better. I didn’t see if you have everything on the C drive, but trying to render to the same drive as your OS and application is on can lead to contention between the two, especially if you are low on hard drive space. Give yourself lots of headroom on the C drive, (never fill a drive to over 80% of drive capacity consistently).
A interesting thing to do while rendering or working, especially with dual monitors, is to bring up Performance Monitor and watch the use of disk and memory by the machine while these things happen. It can be instructive.
Alf
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