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Sony Vegas Pitch Shift – Bad rendered video – any ideas?
Hi Everyone,
I have googled this for some time now and even read posts here. But now I am having a problem with rendering my Vegas project with Pitch Shift. I apply the pitch shift plugin and everything worked as it should. The problem is, after a successful render, about 4 minutes into a 8 minute video the audio goes bad. Sounds like someone is talking through a walkie talkie or a broken drive through order window. It’s like the audio is jumping around.
I was able to remove the shift pitch mods and then render the video just fine. Now I am trying to re-render the rendered video with just the pitch shift applied. It’s rendering as I type this, but why is Vegas failing at this? Any ideas? All I have is 3 layers, a video, and 2 audio. I took a recorded screencast from my ipad and I had to cut out some pieces of it, I also cut out some audio, because the screencast that recorded had some missing audio bits to begin with, so I don’t know if this is where the problem started, but it played just fine in Vegas, so I assume it should output whatever it plays as is. Didn’t happen. BUT it did render just fine when I removed pitch shift.
So 2 questions, is there something I should have done to my audio layer after all my cuts and edits BEFORE applying shift pitch to avoid this from happening?
Also, I searched long and hard to find the best way to change the voice in this project I am doing. I wanted to change the actors voice but NOT make it appear that the voice was altered. I.E. no chimpmunk or devil. The only way I found to somewhat accomplish this was to use pitch shift and do a max of 1 to 2 on the semitones and then use the Track EQ to bump/change the 4 levels. If anyone knows of a better way, I WOULD LOVE TO KNOW. Something that could change even the sound patterns of intonation on words would be great, don’t know if its possible.