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Activity Forums VEGAS Pro Sony Vegas 10 Crashes on .TS / .mpeg/.mov

  • Sony Vegas 10 Crashes on .TS / .mpeg/.mov

    Posted by Mike Fego on January 16, 2011 at 5:56 pm

    Im working on a new music video and having been having problems with SV 10(32 bit on vista 64) for about a month.

    I have a basic setup that I have been using for a while. 4 gig ram,dual core amd, vista. Nothing special, but I have never had issue like this before

    I recently purchased a 7D. In the past i shot on a sony fx1000 which uses m2ts files. They worked great on SV 9. When I purchased the 7D, SV 9 wouldn’t even play the files, so I purchased SV 10

    Well on SV 10 the files are still to choppy. So I converted them to a .TS file. They play great, but now my project crashes. I converted them to .mpeg. It still crashes. Does anyone know a m2ts converter, because that seems to be the only thing that works on my system

    The video I’m working on is a mix of .mt2s and .mov/.mpeg. I keep getting this error. I cant even play the project now without getting this:

    Extra Information
    File: C:\Users\Media Center II\AppData\Local\Sony\Vegas Pro\10.0\dx_video_grovel_x86.log
    File: C:\Users\Media Center II\AppData\Local\Sony\Vegas Pro\10.0\svfx_video_grovel_x86.log
    File: C:\Users\Media Center II\AppData\Local\Sony\Vegas Pro\10.0\dx_grovel_x86.log
    File: C:\Users\Media Center II\AppData\Local\Sony\Vegas Pro\10.0\vst_grovel.log
    File: C:\Users\Media Center II\Desktop\flam-dedication-final.veg

    Problem Description
    Application Name: Vegas Pro
    Application Version: Version 10.0c (Build 469)
    Problem: Unmanaged Exception (0xc0000005)
    Fault Module: C:\Program Files (x86)\Sony\Vegas Pro 10.0\vegas100.exe
    Fault Address: 0x24A01C50
    Fault Offset: 0x24A01C50

    Fault Process Details
    Process Path: C:\Program Files (x86)\Sony\Vegas Pro 10.0\vegas100.exe
    Process Version: Version 10.0c (Build 469)
    Process Description: Vegas Pro

    Any suggestions

    Rob Franks replied 15 years, 7 months ago 4 Members · 9 Replies
  • 9 Replies
  • Mike Fego

    January 16, 2011 at 6:57 pm

    When I tried SV 9 (64 bit) and tried to load the .mov footage, I get this:

    Extra Information
    File: C:\Users\Media Center II\AppData\Local\Sony\Vegas Pro\9.0\dx_video_grovel_x64.log
    File: C:\Users\Media Center II\AppData\Local\Sony\Vegas Pro\9.0\dx_grovel_x64.log
    File: C:\Users\Media Center II\AppData\Local\Sony\Vegas Pro\9.0\vst_grovel.log

    Problem Description
    Application Name: Vegas Pro
    Application Version: Version 9.0e (Build 1146) 64-bit
    Problem: Unmanaged Exception (0xc0000005)
    Fault Module: C:\Program Files\Sony\Vegas Pro 9.0\x86\FileIOSurrogate.exe
    Fault Address: 0x0000000024A050F0
    Fault Offset: 0x0000000024A050F0

    Fault Process Details
    Process Path: C:\Program Files\Sony\Vegas Pro 9.0\x86\FileIOSurrogate.exe
    Process Version: Version 1.0 (Build 8)
    Process Description: File I/O surrogate (not visible)
    Process Image Date: 2010-05-12 (Wed May 12) 16:56:48

    So both 9 & 10 are having errors now

  • Rob Franks

    January 16, 2011 at 11:17 pm

    What version of quicktime are you running?

  • John Rofrano

    January 16, 2011 at 11:37 pm

    [Mike Fego] “Does anyone know a m2ts converter, because that seems to be the only thing that works on my system”

    The workflow that most people use with the Canon 7D is to convert the files to CineForm with NeoScene ($99 USD). CineForm will retain all of the quality of your original footage. Rendering to another lossy highly compressed format like .m2ts is not a good solution.

    ~jr

    http://www.johnrofrano.com
    http://www.vasst.com

  • Mike Fego

    January 16, 2011 at 11:40 pm

    It says 7.6.9.

    Now its doing that low memory crash when I try to render( I have seen lots of other users with that issue but not me–till now)

    This Vegas 10 is really getting frustrating might just go back to 9 and see if that works better…IDK

  • Mike Fego

    January 16, 2011 at 11:43 pm

    Thanks John. I might look into getting that next month, because these errors are putting me waay behind and I’m getting backed up with paid projects due to the constant shutdowns.

  • Rob Franks

    January 17, 2011 at 3:56 am

    People are complaining that when they place a lot of mov files (from the 7d… T2i… etc) on the time line you will get a crash. I developed a small hack that will extend memory on some of the modules causing the problem. You can follow in this thread:

    https://www.hv20.com/showthread.php?40962-Trouble-with-Importing-too-Many-T2i-Files-into-Vegas

    (You can also adjust the memory flags on the mpeg and wmv I/O plugs if you’re having problems there too).

  • John Rofrano

    January 17, 2011 at 5:13 am

    [Mike Fego] ” I might look into getting that next month, because these errors are putting me waay behind and I’m getting backed up with paid projects due to the constant shutdowns.”

    If you buy it now and it stops the crashes, wouldn’t that help you get this months work completed?

    ~jr

    http://www.johnrofrano.com
    http://www.vasst.com

  • Dave Haynie

    January 17, 2011 at 6:15 am

    The real fix is to use 64-bit, when you can.

    The hack here is potentially a problem, depending on the code. Windows user space in 32-bit mode is limited to 2G normally. The reason for this is simple: some bad programming techniques sometimes treat memory pointers as integers. If those are not expressly written as unsigned integers, then manipulation of pointers over 2GB works in signed math, and produces incorrect results.

    Setting this flag allows Windows to devote up to 3GB in a 32-bit OS, or 4GB in a 64-bit OS running the things in 2GB mode. It’s not an issue on 64-bit resources in a 64-bit OS. But if they’re not “4GB clean”, changing these flags will bring on errors.

    -Dave

  • Rob Franks

    January 17, 2011 at 11:58 am

    “But if they’re not “4GB clean”, changing these flags will bring on errors.”
    ======================================

    Hasn’t happened yet.

    Interestingly enough, this is actually a slight modification from a memory flag hack I developed some time ago to solve a crashing avchd problem. It was either with vegas 8 or 9…. I can’t remember which… but it’s been used hundreds of times with no issues at all. In fact from what I understand, Sony support actually started offering it as a work around for others.

    Never hurts to try… you can always switch the flags back again if not satisfied.

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