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Solids/Masks-based SD project, easy way to convert to HD?
Hello.
I recently built a rather involved animation that is entirely using shapes build from solids with masks applied. I did it all at 720 x 540 pixels but am now wishing I could create this as HD. To go back and rebuild all of this at a higher resolution would be a huge pain, so I’m hoping there is a way to just import them into an HD comp that won’t blur the lines of the solids.
Does that make sense?
When I’ve taken a comp with a solid into another comp and scaled up, it gets blurry. I was hoping it might handle it similarly to Illustrator where, because they are paths, they could scale without losing integrity.
Anyone have some advice? I’m praying there is some trick I can do to make this a much simpler operation that it is appearing to lil’ ol’ me.
Thanks in advance for any info.
-Rolyn