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Activity Forums Maxon Cinema 4D solid glass object looking like two surfaces

  • solid glass object looking like two surfaces

    Posted by Peter Egermann on March 30, 2009 at 10:11 pm

    hello,

    i created a bottle in cinema4d r11 as a hypernurbs object and gave it a standard glass material. as you can see in the following image the glass object looks like there were two surfaces, an inner and an outer one. it does not look like one solid object, although it is modeled as a single object. looking at a real bottle i am not able to see the thickness of the glass but in my rendering (lighting is hdri + area lights) i can see it. what can i do to make it appear as a solid glass object?

    here’s the image: https://w00b26ac.dd5434.kasserver.com/bottle.jpg

    thanks for your advice.

    peter

    Randy Johnson replied 17 years, 1 month ago 3 Members · 2 Replies
  • 2 Replies
  • Adam Trachtenberg

    March 31, 2009 at 5:12 am

    My suggestion is turn on the reflection channel if it isn’t already and put the fresnel shader in there. That should take care of it.

    Unrelated, but if you’re using speculars you should also activate the specular color channel and put the effect>normal direction shader in there. That will prevent specular highlights from showing up on the inside surfaces of your glass.

  • Randy Johnson

    March 31, 2009 at 11:09 am

    “Unrelated, but if you’re using speculars you should also activate the specular color channel and put the effect>normal direction shader in there. That will prevent specular highlights from showing up on the inside surfaces of your glass.”

    That is nice tip. I have struggled with that in the past.

    /randy

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