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Activity Forums Maxon Cinema 4D Softbody: How to keep a falling rope’s crossection constant when it collides w/ground?

  • Softbody: How to keep a falling rope’s crossection constant when it collides w/ground?

    Posted by Per Sverre wold-hansen on May 10, 2013 at 3:16 am

    I need a random coil of rope which has fallen into a heap. (Will save the fixed result as an object.)

    The rope sort of “melts” when hitting the floor.

    Can anyone help with the settings in the softbody tag to achieve this? – I have tried “everything”…

    PerS

    Per Sverre wold-hansen replied 12 years, 12 months ago 2 Members · 2 Replies
  • 2 Replies

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