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SOFTBODIES & XPRESSO – Deforming a Mesh Using A Cloner
Hi
I’m trying to figure out the best way to connect the point’s of an object to the points/index of a cloner to create fast softbody deformations with proxy geo
For example, imagine I have a sphere with clones attached to each vertex. If I set the dynamics to “Softbody Made of Clones”, the clones fall with connections holding them together. How do I make these individual clone positions deform the mesh of the sphere?
I’ve attached a scene file which sort of does what I need, just not with a cloner sadly
Would massively appreciate any advice!