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Soft IK’s and twisting bones C4d
Hey,
Im currently rigging a fish with soft IK’s in cinema 4d. The rig works so that when i move the fish head the rest of the body will react to it.
The rig seems to work fine if i quickly move it up and down or left and right. the problem comes when i grab the head and rotate it in a circular motion so up down left and right when i do this all the bones get twisted and this results in my mesh getting twisted and messed up. How can i stop the bones from twisting? or limit the amount they twist?… i have had a poke around but nothing seems to be working how would i go about this?
Thanks for any help!
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