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Activity Forums Maxon Cinema 4D Soft IK’s and twisting bones C4d

  • Soft IK’s and twisting bones C4d

    Posted by Xander Marritt on November 19, 2010 at 11:05 am

    Hey,

    Im currently rigging a fish with soft IK’s in cinema 4d. The rig works so that when i move the fish head the rest of the body will react to it.

    The rig seems to work fine if i quickly move it up and down or left and right. the problem comes when i grab the head and rotate it in a circular motion so up down left and right when i do this all the bones get twisted and this results in my mesh getting twisted and messed up. How can i stop the bones from twisting? or limit the amount they twist?… i have had a poke around but nothing seems to be working how would i go about this?

    Thanks for any help!

    Xander Marritt replied 15 years, 10 months ago 1 Member · 0 Replies
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