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Soft Body object not colliding after place din Emitter node???
I am using dynamics to create a soft body that collides with a flat rigid body. AIt works great until i place the soft body object into an emitter node and apply a graviutational field over top of the emitter. The soft body passes right thru the rigid flat plane. No collision? Is there a trick or does Cinema 4d simply not handle it this way. It seems logically it would but i am racking my brain over here. Any takers 🙂 Thanks in advance I love this forum 🙂
– JG