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Activity Forums Maxon Cinema 4D Soft Body Dynamics Eliminate ‘pucker’ on standard sphere

  • Soft Body Dynamics Eliminate ‘pucker’ on standard sphere

    Posted by Stephen Turcotte on September 14, 2016 at 7:51 pm

    I have a soft body simulation where I placed two spheres inside of a larger sphere. Is there a way to get rid of the pucker that’s happening in the image below? I’ve tried to control this with vertex maps, but can’t seem to find the best slot for the map. I prefer to keep the quad geometry, since it’s a bit smoother once adding hypernurbs into the stack. I realize this isn’t an issue with icosahedron, but I also don’t see as smooth of results in the final render.

    Stephen Turcotte replied 9 years, 7 months ago 2 Members · 2 Replies
  • 2 Replies
  • Brian Jones

    September 16, 2016 at 3:00 pm

    I wonder (without seeing the file) if the fix for a SubD/HNurb puckering the standard sphere top/bottom would work here too – that’s to add loops at the ends – https://forums.creativecow.net/readpost/19/888809

  • Stephen Turcotte

    September 16, 2016 at 5:33 pm

    Thanks for the file. That doesn’t seem to work once dynamics are in place. I’ll keep exploring..

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