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soccer clip on wondertouch website
Posted by Dotan Baytman on December 14, 2005 at 2:29 pmon wondertouch website there is this clip with the guy kicking the soccer ball to the wall and the wall breaks
i think it was done by alan but im not sure
could someone explain how that was done?
i mean the wall breaks?
thanxMr Projects replied 20 years, 5 months ago 4 Members · 9 Replies -
9 Replies
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Alan Lorence
December 14, 2005 at 3:26 pmIf I remember correctly, the wall was done in a 3D program (Maya I think). Why not visit the website that is shown in that clip? https://www.ahmad.tv
Alan.
wondertouch -
Dotan Baytman
December 14, 2005 at 9:08 pmI saw that in the website
i also saw that u show how to use the layer offset and there was a regular wall there so i tought u added that
do u know how to do that? -
Alan Lorence
December 14, 2005 at 9:17 pmIn theory, but I’ve never done it. You need some 3D skills as well as some camera-matching software.
Alan.
wondertouch -
Dotan Baytman
December 14, 2005 at 9:46 pmIs there a way to do it in AE using shatter?
is there a project file somewhere? -
Aharon Rabinowitz
December 15, 2005 at 3:55 amIt would be very difficult to do that in AE. Something like that requires a 3D camera matching software like SynthEyes or Bojou.
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Aharon Rabinowitz
aharon(AT)yahoo(DOT)com
http://www.allbetsareoff.com
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Creative Cow Master Series DVD
particleIllusion Fusion Volume 1
available @ http://www.pIllusionFusion.com -
Dotan Baytman
December 15, 2005 at 7:43 am[Aharon Rabinowitz] “It would be very difficult to do that in AE. Something like that requires a 3D camera matching software like SynthEyes or Bojou.”
Thanx aharon
i know alan did this video with the layer offset technic
what i wonder about is not the camera movement but the wall breaks -
Alan Lorence
December 15, 2005 at 1:30 pmAlan didn’t do this video. The only part of our demo reel that I did was the intro and outro parts that show the particleIllusion and wondertouch logos. Everything else was done by particleIllusion users.
Alan.
wondertouch -
Aharon Rabinowitz
December 15, 2005 at 2:07 pmAlan didn;t do the video – it was submitted by a pIllusion user.
A 3D wall like that has to be done in a 3D program using camera matching software so that the wall follows the footage, and rotates properly.
Again, the wall is a 3D object added into the scene, and it breaks into pieces, which are also 3D.
This effect cannot really be done in a 2D environment, at least not in any way realistically.
Even if you were dealing with a still camera, so you didn’t have to worry about camera matching, The problem with AE’s shatter is that the pieces have to go some where when they break, and AE doesn’t give you that option – the pieces have to go somewhere when they break, and it ends up falling outside the comp – no floor to land on.
—————————————-
Aharon Rabinowitz
aharon(AT)yahoo(DOT)com
http://www.allbetsareoff.com
—————————————-
Creative Cow Master Series DVD
particleIllusion Fusion Volume 1
available @ http://www.pIllusionFusion.com -
Mr Projects
December 20, 2005 at 4:32 pmi animated the wall using maya
then composited it with the original and manually matched the camera (took me a long time though)
for the wall i used the blend effect in AE plus other effects
this is a link for the shot breakdown (zip with images inside) just to see the various layers i put together
http://www.ahmad.tv/files/ahmad.tv-burningball.zip
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