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Snap, Crackle, Pop, *&$!…What is up with my audio rendering?
I have a sequence where I have multiple audio layers but not that big of an amount. I working on the G4 in stereo and using tracks 1-6. There is one point where I use tracks 7 & 8. However the issue I am having is happening all over my timeline/sequence. Here is my setup…
Audio Tracks 1 & 2 have my voice over or sound bites on them
Audio Tracks 3-6 have my music on them.
***The voice over and music is in stereo and the sound bites are not.My issue is I will get a pop on the last frame of an audio transition occasionally when I crossfade overlapping music tracks on channels 3 & 4 to channels 5 & 6(or vice versa) by utilizing the audio crossfade transition of (0db) and even (+3db). The pop will happen on the last frame in the track of the music that the crossfade is happening on. The problem doesn’t occur on every crossfade but seems to happen on a crossfade that is raising a music level from inf db’s to the level I want it at. The levels of the tracks that I raise it to ranges from -8dbs to -18dbs.
If I relay the music and leave it unrendered then the problem goes away. However when I add the crossfade transition and it is rendered before going to tape(Edit to Tape) it reappears.
I can get around the problem by manually adding nodes and fading out or up my audio manually but this is not an easy way to do a long project.
Could I not be intially importing my music properly from cds? I drag in my aif music files. Or is an issue in the audio rendering? In my render que, I had the audio set to render for playback only but I added the item level as well hoping it would help but that didn’t help.
Any help/understanding would be greatly appreciated.
Thanks
Lee
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