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Snap all vertices to nearest world grid
Hi All. I have a mesh with many vertices floating point, for example 4.24, 5.1242, etc. Can I round them up to the nearest whole number to 4, 5, etc?
Manually doing is not an option. there are about 500-1000. In the future, the models will be even more difficult. Also, if it were possible, then to the nearest 1/4 number. For example, with reference to 0.25. But first you need exactly to bind 1 cm to all vertices. Thanks