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Smoothing of complex mask
Greetings!
It seems like there should be an easy way to do this, but I can’t figure it out, so here goes:
I am using the auto-trace functions on a logo with alpha. Then I’m applying 3D stroke to the resulting mask, and part of my animation involves zooming close into the actual stroke-line. The problem is that curvy parts of the logo appear to have sharp corners when I get real close, because all the vertices (mask points) are created as linear. I want it to look more rounded, without having to change the vertices to bezier and then manually adjust each vertex to make it smoother. Like I said; it’s a complex logo with a lot of vertices, so it would be quite time-consuming to do it this way. I have figured out an almost acceptable way to simplify the process, where I use the choke filter on the resulting stroke, and increase the stroke thickness. But that only gets me close to my desired result.
Is there a way to smooth the mask automatically, or a preference setting for auto-trace that will accomplish the same thing?Kind regards,
Eric