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Activity Forums Maxon Cinema 4D Smoothing a text/logo

  • Smoothing a text/logo

    Posted by Neil Stubbings on November 29, 2005 at 12:22 am

    i am building a logo in C4D that is made of solid gold or silver. I brought in the illustrator file and extruded it rounded the corners and made a gold mat to apply to it.
    Doesnt look bad.
    Now:
    I want the logo to be “smoother”. I mean the surface should also be buldged a little so the light reflexes a more interesting and it looks more like it been molded out of gold.
    I tried putting the object into a hypernurbs. It smothes and rounds it out, but waaaaay to much (looks balooney now).
    I hope you know what I mean. The surface (face of the text/logo) is now completely flat, I want it to be rounded just a little. I dont mean a bump map. A maya friend of mine has done that recently, but i dont know how to do it in C4D.

    Neil Stubbings replied 20 years, 5 months ago 2 Members · 2 Replies
  • 2 Replies
  • Adamt

    November 29, 2005 at 6:42 am

    This is kind of tough. What I’d do is set the caps to regular grid and make the polys pretty dense. Then make the text editable, connect the caps, and optimize the mesh. Now use soft selections on the faces–maybe with vertex maps, and pull out the soft selections a little to give some rounding.

  • Neil Stubbings

    November 29, 2005 at 9:32 am

    But this method doesnt smooth the edges and corners though, does it?

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