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Smoothing a position, after expression.
Hey guys.
The summary:
I have a 3d spline. In c4d I used an align to spline so I’d get the 3d position of a layer running along this spline. I baked this to actual position and exported to AE.Now in AE I’m using this exported null to guide a camera to do a flythrough in said spline.
I baked the 3d position linearly for the duration. So in AE i’m using the .valueAtTime method with a time remmap property as argument. This way I can do easy ins and outs, essentially controlling the flow of the movement (temporally changing the velocity from linear to whatever I want).
The Problem:
Spacially it still follows the exact spline path, so during sharp turns it creates an undisired movement. I can’t use “smooth” since it evaluates keyframe values and not expressions (right?). So, any ideas how I can smooth this? Preferably with a control in amount and when?Cassius Marques
http://www.zapfilmes.com