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Activity Forums Maxon Cinema 4D Smooth Curves on Extruded Text

  • Smooth Curves on Extruded Text

    Posted by Jason Connolly on April 20, 2005 at 6:29 pm

    First, apologies for the novice question, but I’m driving myself insane. I have a simple AI file that I’m extruding using Extrude NURBS and fillet caps, but I can’t seem to get smooth curves on the edges of the text when I’m zoomed in with an ECU. See here: https://www.brothermeat.com/c4d.jpg I know it’s an easy fix but i can’t get it! 🙁 Subdivisions??

    Anyway, thanks in advance!!

    –Jason

    Richard Powell replied 19 years, 5 months ago 3 Members · 4 Replies
  • 4 Replies
  • Brian Jones

    April 20, 2005 at 9:39 pm

    change the Intermediate Points of the text spline to increase the splines internal subdivision. Try the modes and tweek the value for subdivisions (number for Natural and Uniform and angle for Adaptive)

  • Jason Connolly

    April 21, 2005 at 3:50 pm

    Thanks, Brian! I changed the mode to Natural, dropped the number to 1, and it smoothed out nicely.

    THANKS!!

    –JAson

  • Jason Connolly

    April 22, 2005 at 3:49 pm

    Hello the COW! Just wanted to share the results of the useful tips I received from you guys.

    Here’s the fixed logo:
    https://www.brothermeat.com/emeril-logo-fix.mov

    Thanks again!
    Jason

  • Richard Powell

    April 23, 2005 at 7:32 pm

    Whoa! You went to an interpolation of 1 and it got better? Just so you know, normally you’ll need to go higher rather than lower in that number. How it worked for you with 1 is a mystery.

    Here’s an example of 1, 8 and 32 entered into the Intermediate Points setting for the ‘path’ spline in a sweep nurbs:

    https://www.planetsandvegetables.com/mograph/subdees.jpg

    Option B is like fingernails on a chalkboard for me, the default setting. Nothing kills a graphic like being able to see those segments. And note that the bezier spline itself has only two points, so none of that segmenting is the curve itself.
    best, govinda

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