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Activity Forums Maxon Cinema 4D Smoke along a path

  • Smoke along a path

    Posted by Israel Unger on December 15, 2006 at 10:59 pm

    Alright kiddos,
    trying to make a cigarette smoke style smoke (all stringy – not puffs) that follows a specified path. I feel this can probably be done with PyroCluster, but I’m all – duh. Anyone?

    Chris Smith replied 19 years, 4 months ago 3 Members · 2 Replies
  • 2 Replies
  • Mylenium

    December 16, 2006 at 9:18 am

    More than Pyrocluster, you need a tool that constrains your particles to a path and that would most likely be Thinking Particles. Haven’t played with it that much, but there is a path/ spline node in it, that probably does what you want. For the rendering you do not necessarily need Pyrocluster. Cigarette smoke is usually so faint, you’d use sprite particles (mapped planes). Depending on the situation, you may not need any particles at all. Just wrap an object mapped with a Fresnel shader around a spline using tools such as MoGraphs Spline Wrap object.

    Mylenium

    [Pour Myl

  • Chris Smith

    December 27, 2006 at 6:49 am

    I did this effect for a spot once. Ended up just using a sweep nurbs to make a long tapered thin tube grow along a path. Add a white material to it. Render this and bring it into AE. Blur it and screen transfer mode it over your video. Drop the opacity a bit to taste. Now, do this a few times and make each instance of the sweep nurbs slightly differnt in path and timing, then layer them all together with various amounts of blur and opacity settings.

    Chris Smith
    https://www.sugarfilmproduction.com

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