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Smoke
Hello
I was using the shoot smoke emitter and was wondering if there is a way to stop the emitter emitting particles, but so that the particles that had already been created continue their behaviour. For example, I had the smoke shooting out of a hole and I wanted to have it stop splurting out but make the smoke that had been previously created still drift away and fade out. I tried shortening Active, but that gets rid of all the particles.