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Slowing down a point emitter..
Is it possible to slow down a point emitter, for example the Side Shells Smoke emitter in the gunfire library. I am trying to work on a bullet-time project and want to make it appear as if the machine gun (chain gun in this instance) is firing also in bullet-time. What I need for this is to slow down the actual muzzle flash, the rate at which the shells are kicked up and fall to the ground, and slow down the smoke rising from where the shells eject. I’ve tried working with the Weight on the Shells, and that seems to work pretty well for slowing them down in mid fall… but I’m still having trouble getting the muzzle flash and smoke to appear in “slow motion” or bullet-time.