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Slowing a noise shader/displacer to a stop
Hey guys, I’m using a noise in the shader tab of a displacer modifier. I used the Animation Speed option but now I need the evolution effect to slow down to a complete stop. Problem is that parameter can’t be keyframed since it flickers like hell. I’m gessing it’s because that controls evolution over time.
Any workarounds other than duplicating the modifier without animation speed and transitioning between them? (not ideal and troublesome in my current scene state).
Thanks