-
Slow dynamics with cache
When playing a cached scene with dynamic simulation, the viewport playback performance is as slow as without cache. Even the CPU load is similar. It seems that the hardware (GPU/CPU) has very little impact on the viewport playback. Tried different hardware configuration (i7/Xeon, GTX/ATI) but it seems that C4D never utilize the resources fully. Even when it gets as slow as five fps, CPU load is still below 50%. So I’m wondering how this can be improved. At least achieving a cached playback that is faster as an un-cached. Thanks for any hints.
Example scene: 11587_soslow.c4d.zip