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Skin Shading
Hello, it’s been a while since I last posted a question here.
Anyway, I’m trying to create skin for some human character models, and I’ve been having some problems with the shading.
The first problem I had was the sharp edge between shaded and illuminated areas, and I needed a smooth transition instead of this. Well I’d solved that problem by layering a Lumas shader onto an inverted Backlight shader.
But that caused a second problem that I can’t seem to solve. The brightness of lights in the scene now controls the contrast of the transition between illuminated and shaded areas, instead of the total brightness as it should.I was wondering if any of you knew of a solution to my second problem, or an alternate solution to my first problem?
Thanks in advance
– Michael.