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sketch + toon
am looking to do a slightly enhanced cell shader look. how would i go about having clean cell type outlines, but varying the weight of them and avoiding the sketch and toon flicker.
is there a brush or place to determine this, simple outlines/ line work
check out this new work for kind of what im talking about. if anyone has any idea on how to have c4d behave more along these lines. I’ve seen some cool toon work out there done on c4d.
https://www.neublack.com/features/featured-project-nike-meta7/
Tim clapham has a nice toon character render on his site, with this type of clean line
this is just kind of what i always imagined/hoped i could do with c4d and some sick design