- February 23, 2021 at 5:29 am
Id like to clone a bunch of capsule objects onto 5 other larger objects but in succession.
A car, Running Soldier, Running Football player, Running Game character ect
I would like to have a pile of capsules drop into the scene and scatter
then the capsules reverse and form into object 1 (car)
Capsules then drop the form of the car and repeat to form object 2 (running Soldier) and so on.
Can anyone give me an idea of how to make that happen?
- February 24, 2021 at 6:36 pm
One way would be to use inheritance effectors. Here’s an example to see if that’s what you’re after.
- February 24, 2021 at 7:21 pm
Dude! This is EXACTLY what I am after!! THANK YOU SO MUCH!! Now I have to figure out how you set it up, and how it all works =] I may ask you more questions if that’s ok.
- February 24, 2021 at 9:59 pm
Glad to help, Sonny. To give you some insight into the setup, since inheritance effectors can only be used to morph between two objects I duplicated the sphere cloner object and morphed that into the platonic. I then keyframed the first instance to be disabled while the second was enabled in order to create a seamless transition between the two animations. I also needed to keyframe dynamics off and on at the appropriate times since it takes precedence when enabled, and must be disabled in order for the inheritance effector to work. You would need to repeat my process for each morph you need, but I don’t know how well it would work if you are working with animated characters (if they’re actually running, and not just a figure in that posture). I do know that inheritance effectors can be used to have one object inherit the animation of another, but I think that’s just with PSR animation. I’ve only used them as I showed with the example file.
Hopefully this will help you understand my file. Let me know if you have any questions.
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