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Simulating soundwaves with particles in Apple Motion
Hi all,
First time poster here with a problem that I feel should be easily solved but I sure can’t work it out.
The client needs an animation of air molecules moving in time with invisible sound waves from a central source; this is the model I’ve been working from:
I’ve been trying to make a random particle emitter and keyframe a series of circles emanating from the middle to edges of the screen, but whatever simulated behaviour I tag the particles with — Attract, Repel, Drag, etc — they aren’t reacting to the circles’ edges, only revolving around the centre.
I know particle physics in Motion is 90% smoke and mirrors and I suspect I’m trying to get the program to do something it’s not built for, but this seems like a pretty rudimentary effect to simulate; is there anything you clever folks can think of that I ought to be trying? Any tutorials I might profitably check out?
Thanks so much for your time. All the best,
– Tom