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Simulating reflection on fighet pilot helmet visor.
I’m currently preparing to shoot a short movie just for flexing my muscle and keeping my neurons in shape. I will not insist too much on the idea but basically I’ve got a character wearing a fighter pilot helmet (took me some effort to obtain it but right now I have it on my desk) that sees some things, basically fallout / apocalyptic landscapes. 80% of the short will containt face closeups, lips, reactions etc. while the character is describing what she sees. Secondly, I also want to have reflections of those landscapes in the helmet’s visor. The thing is that landscapes will mostly be mattepaitings affter effects and 3D stuff that I will make *after* the shooting. Initially I considered making those before and projecting them from a screen on the helmet’s visor but as I calculated (and confirmed just a few minutes ago) even a 24 inch monitor is not enough to cover the reflection surface due to the convexity of the visor. I think I would need a screen of about 3 or 4 meters.
Anyway, perhaps this topic would fit better in the aftereffects forum (I’ll also post a copy there). My intention is to simulate the reflections on the visor in post by precomosing the digital landscapes, bring them as a separate layer into a composition containing the footage with the “pilot” and the helmet and then somehow distort them and blend them over the visor.
I would very much like to know (if this is not too much to ask) what approaches would you guys use. I’m pretty much into doing this myself (along with some friends) but at the same time I’m interested in different opinions.
Thanks,
CB