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Shrinkwrapping primitives to model?
theres a video i saw of a guy filling a mesh with particles, but i couldnt help to notice how he made his person. im wondering if this is possible in c4d, because i cant seem to figure it out. it looks as if he took primitives, converted them to polygons, then further into splines, then shrinkwrapped it into a mesh(loft nurbs?) he created his thing in maya tho so thats why im not sure its possible. heres the video tho so see what im talking about
https://www.youtube.com/watch?v=URm9EMrhWF8&feature=related
Thomas
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