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Activity Forums Adobe After Effects Shockwaves using displacement maps

  • Shockwaves using displacement maps

    Posted by Chris Leatherwood on July 1, 2008 at 4:18 am

    I was wondering how you use a displacement map to create a shockwave effect?

    Here is what I am after: https://youtube.com/watch?v=bYA_AVmDX7g but I would like to have to “ripples” be much more defined.

    I have actually asked this person how they did it and they wouldn’t give up the goods so I hope someone here is able to help me.

    I am going to be using it in the following manner.

    I want to have a shot of a person falling and as they get close to the ground they are going to slow way down until they are just suspended in the air, but the ground beneath them will depress and then ripple out as if the force of their fall hit it, and caused it to ripple.

    I hope all that makes scense and perhaps gave the person who will eventually help me a better way to do it, than with my sugestion of displacment maps.

    Thanks again for any help,
    Chris

    Chris Leatherwood replied 17 years, 10 months ago 5 Members · 6 Replies
  • 6 Replies
  • David Bogie

    July 1, 2008 at 4:50 pm

    Yes.
    No.

    Displacement mapping is fun and confusing. All I can tell you is to experiment.
    All compound effects see the sampling layer at the source, before any effects are applied, so you will need to carefully precompose any displacement layers to fill the screen.

    Most displacement effects are handled by animating the controls for the effect, not by animating or creating a movie of the displacement layer. WaveWorld is an excellent tool to create movies that will be used as the grayscale source for lots of compound effects. Your youtube clip used a tasteful and subtle application of an effect that can be easily overused.

    bogiesan

    This is my standard sigfile so do not take it personally: “For crying out loud, read the freakin’ manual.”

  • Kevin Snyder

    July 1, 2008 at 5:13 pm

    I’ve thought about doing something like this before and my first thought was to use the wave and caustics filters…

    KMS

    love

  • Brendan Coots

    July 2, 2008 at 7:13 am

    Here is a fully manual way to do it with no plugins or other tools, and can also be done pre-CS3:

    Create a 1,500×1,500 pixel comp and call it “ripple” or something like that. within this, create two layers – a black solid that fills the background, and a white solid above it. On the white solid, use the circle mask tool to create a large disk about half the size of the comp. Duplicate the mask, set it to “subtract” mode in the mask settings, and lower the mask expansion to like -60 pixels (adjust to taste). You will end up with a big thick ring. Apply Fast Blur to this “ring” layer, with settings of like 20 or more (adjust to taste). Animate the layer’s scale from 0 to like 300% or something. I would also animate the opacity to fade in at the very beginning of the scale animation so that the ring appears as it scales up.

    At this point you have a big, blurred ring that scales up. Pull this “ripple” comp into the comp that holds your footage and hide the ripple layer. Apply “effect>distort>displacement map” to your source footage, and set the ripple comp as the source layer in the displacement settings. You will also need to set the “Use for horizontal/vertical displacement” settings to luminance since we created a black and white animation as the basis for the ripple. You will need to experiment with the Max Displacement settings to get the look you want, and you will also need to go into your ripple comp and adjust things to suit the look you are after.

    Seem complicated? There’s probably easier ways but this will give you a lot of control over every aspect of the animation, and you’ll understand how it works. The other, more “feature film” method of doing this is using particle systems to create discs of particles blowing outward, with half of the particles being green and the other half being red. once slightly blurred, this can give you a more gassy, heat-wave style displacement. I would assume it’s also why the displacement map effect defaults to using the red and green channels as the source channels for the displacement.

    Brendan Coots
    Splitvision Digital
    http://www.splitvisiondigital.com

  • Inacio Nehme

    July 2, 2008 at 2:30 pm

    that is simple, apply wave world to a solid *using high map, work on the depth of the caustic and then flip the layer a bit with basic 3d…
    duplicate the footage layer, precomp it with the solid layer on top.
    on the precomp mask out the floor so you make sure custics wont effect the rest of the footage…

    you can wiggle the unmasked bottom footage layer so it answers to the effect…

    that is how i would do it

  • Inacio Nehme

    July 2, 2008 at 2:33 pm

    btw i answered thinkin about the youtube movie…

  • Chris Leatherwood

    July 3, 2008 at 12:55 am

    Hey everyone thanks for all your great ideas.

    Especially thank you Brendan Coots for the detail of your answer. I really appreciate that. I will try that and see how it works out. It sounds perfect. I have watched tons of the videos on this site and around the net and no one has done any tuts on something like what I wanted, so your post and everyone elses has been a blessing.

    Thanks again!!

    Chris

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