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Activity Forums Adobe After Effects Shine rays fly-by in 3D comp

  • Shine rays fly-by in 3D comp

    Posted by David Paul on August 10, 2005 at 4:06 am

    I am currently in a 3D comp surrounded by grid walls (large box) and am flying through it all(camera).

    I have Trapcode shine and would like to have the effect of the plug-in (on the other sides of the walls) shine its rays through to the inside of the box and I fly by/through.

    I’ve already tried
    1. Applying it to the layer then pre-composing
    2. Pre-composing then applying it to the composition within my main composition

    All it does is shine 2-dimensionally (I know it’s a 2d plug-in) and stays within the applied layer/comp, but not entering the 3D environment.

    I hope this all makes sense.

    Is there any way to do this?

    Thank you!
    🙂
    David

    Tcoolspy replied 20 years, 9 months ago 6 Members · 6 Replies
  • 6 Replies
  • Chris Poisson

    August 10, 2005 at 1:40 pm

    David,

    Go to the support page on Trapcode’s site, there’s a tut called Shine with a gobo or something like that, it mey help you.

  • David Paul

    August 10, 2005 at 5:26 pm

    Just watched the tutorial. It helped for some other areas, but the limitation of Shine is that you must keep the logo/layer always facing the screen.

    I guess I can’t have the layer rotated 90 on the y axis and expect to be able to place the shine point behind and have the rays shine out horizontally as i fly by.

    Any other suggestions?

    I’ve created this whole sequence in AE, because it’s my “pot-o-tea”, but have just recently bought Maya Complete and I’m a beginner. Is this something I would be able to do at my level in Maya? I’m sure that Maya is capable of this, but don’t know where to go from here.

    Suggestions?

    Thanks,
    David

  • Jonathan Decker

    August 10, 2005 at 6:17 pm

    I too just started working with maya for these type of applications in video. The Visual quickstart guide has been invaluable for learning the program. However, you may be a ble to get more specific stepped instructions for your particular thing by asking on Maya’s community board.

  • Asaf Yeger

    August 11, 2005 at 5:54 am

    the only way that im thinking of doing it in After effcts is with a particle plug-in. such as Particular, which will be “live” in you 3d afx environment.

  • Michael Szalapski

    August 11, 2005 at 9:27 am

    My first thought on this was to put Shine on an adjustment layer and then, through creative positioning of the sourse point, create your effect.

    But it’s possible that I’m not understanding the problem.

    – The Great Szalam
    (The ‘Great’ stands for ‘Not So Great)

    No trees were harmed in the creation of this message, but several thousand electrons were mildly inconvenienced.

  • Tcoolspy

    August 11, 2005 at 1:30 pm

    Hi.

    Check out the tutorial at this link:

    https://www.xtreme-is-back.com/tutorials_motiongrps.html

    I think it might help a bit (If I understand your problem correctly). A lot of things are discussed in this tutorial, but it includes a technique that uses layer space transforms to “fake” 3d with a 2d plugin (shine is used in this tut).

    I hope this helps.

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