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  • shine effect with plane as an emitter

    Posted by John Wahoo on April 22, 2009 at 2:58 pm

    Hi,

    i found a video on the web that looked exactly like the shine effect from trapcode, besides that the light emitter does not seem to be a point, but more a plane, sending straight lightrays.

    here´s a link to the video. i´m talking about the plane with the round holes at the beginning.
    https://www.audiovisual.at/download/dccomics.mov

    I thought that trapcode shine only works with a point emitter, did i miss some settings, or what are your thoughts about doing this effect?

    thanks

    Kevin Camp replied 17 years, 5 months ago 2 Members · 1 Reply
  • 1 Reply
  • Kevin Camp

    April 22, 2009 at 3:58 pm

    if you push the source point way off the screen, you’ll start to get that effect. you can do something similar with cc light burst too, and it has a halo alpha option which is a bit more like what these rays look like. you could do something similar with shine, but you’d need to create a different layer for the shine part that looked more like outlined circles rather than filled circles…

    for a quick setup, create a new white solid and add the checker board effect (it will be squares instead of circles, but this is a quick demo). make it 3d and rotate the x-axis -90 and position it so it seems like it’s on the floor.

    add a new adjustment layer and add shine or cc light burst. adjust y-position of the source point or center property to something like 3000 to move it way off the bottom of the screen.

    add a 3d camera and use the camera orbit and tracking tools to move around the scene to see how it reacts…

    obviously there is a fair amount of work to still be done, but i think this will get you close…

    Kevin Camp
    Senior Designer
    KCPQ, KMYQ & KRCW

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