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Shift key flowchart reveal – CS6?
Posted by Jimmy Brunger on June 25, 2012 at 10:53 amHi all,
Just recently UPG’d to AE CS6 and whilst the memory improvements are amazing I’ve noticed a weird problem relating to when you tap the shift key to reveal the flowchart so you can quickly navigate back up your parent comps….I use this ALL THE TIME and in CS6 it seems to be real pot luck if it works!
It almost feels like my shift key is broken, but same issue with 3 different keyboards and 2 diff machines.
Is anyone else noticing this? Using CS6 v. 11.0.1.12 on Snow Leopard 10.6.8.
HELP!
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Production Premium CS5.5 – Mocha v1.5
MacPro 3,1 8-core 3.2GHz / 32GB RAM / NVidia Quadro 4000 / OSX 10.6.8
Decklink Extreme+ 3D / 3TB RAID-0 local / 6TB XServe + United Digital RAID on 10GbEMartin Fujak replied 11 years, 8 months ago 12 Members · 22 Replies -
22 Replies
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Brian Charles
June 25, 2012 at 6:15 pmI’m not seing this behavior, though I’ve disabled “Use System Shortcut Keys” in General Preferences.
In other words, I’m getting the expected behavior.
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Todd Kopriva
June 26, 2012 at 3:04 amThere’s a preference in the text preferences file for setting to duration of a press that counts as a “tap” to being up the composition mini-flowchart. Search for “tap” in the text preferences file and set the number higher or lower to suit your tap speed. Be sure to only edit the file when After Effects is closed.
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Todd Kopriva, Adobe Systems Incorporated
product manager, professional video software
After Effects team blog
Premiere Pro team blog
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Jimmy Brunger
June 26, 2012 at 9:14 amHi Todd,
I’ll try that, but what basically happens is I’ll go into a comp and then 95% of the time I’ll tap shift key (tried diff speeds and holds and same behaviour) and it takes several persistent taps until I can get flowchart up. When its done it once it then comes up no problem. But it takes quite alot of incessant jabbing in each new comp until it starts working.
I then tried going back into a comp I’d already done to see if it worked first time, but same story everytime I go in. It’s almost like AE is lagging behind and needs a little while to register it’s in that comp before it will work. I go back into CS5.5 and works fine.
Any thoughts?
Cheers,
James——————————-
Production Premium CS5.5 – Mocha v1.5
MacPro 3,1 8-core 3.2GHz / 32GB RAM / NVidia Quadro 4000 / OSX 10.6.8
Decklink Extreme+ 3D / 3TB RAID-0 local / 6TB XServe + United Digital RAID on 10GbE -
Steven Kutny
July 18, 2012 at 2:49 pmHi Todd,
I’m experiencing the same lag as the other’s in this forum. I modified the preference file like you suggested but nothing has changed. The default was only set to 0.2 seconds but when jumping between comps the delay can be as long as 10 seconds or more. This seems like a cs6 bug because I’ve been using that feature since it was created and it’s always responded without delay. I’ve also tested this on several new systems both PC and Mac with the same results. Thanks in advance for for your help!
Steven Kutny
Digital Artist
http://www.stevenkutny.com -
Paul Slemmer
July 19, 2012 at 1:03 amRegardless of tap length, mini-flowchart reveal didn’t always work for me in CS5.5. Since we moved to CS6 last week, it has worked only after clicking around in a comp for awhile. Now it’s stopped working completely. Literally, any time I would’ve saved with hash cache I’ve spent clicking on composition tabs!
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Jimmy Brunger
July 19, 2012 at 9:40 am(kind of) glad other people are also having this problem, but do we have a solution guys/Todd?
As Paul says – alot of the time saved by not having to re-render RAM prevs is now being spent manually searching or revealing comps within comps to find parents via the project panel….bit of a pain!
Please let us know if anything else we can try to sort this, or if a point release is in the works…
Cheers,
James——————————-
Production Premium CS5.5 – Mocha v1.5
MacPro 3,1 8-core 3.2GHz / 32GB RAM / NVidia Quadro 4000 / OSX 10.6.8
Decklink Extreme+ 3D / 3TB RAID-0 local / 6TB XServe + United Digital RAID on 10GbE -
Todd Kopriva
July 19, 2012 at 7:50 pmWe’re looking into it.
The best thing for you to do is to submit a detailed bug report including specific version numbers for the application and OS so that we can find a way to reproduce the problem:
https://adobe.ly/ReportBug———————————————————————————————————
Todd Kopriva, Adobe Systems Incorporated
product manager, professional video software
After Effects team blog
Premiere Pro team blog
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Steven Kutny
July 19, 2012 at 8:04 pmThanks for the response Todd. If it helps any, the lag is most apparent in heavier projects with many nested compositions and effects applied. In smaller projects with less comps it seems to work better. Oddly enough, if I were to jump into several nested comps and click on the mini-flow shortcut next to search bar it opens the flow immediately. So far, this method has been my work around but I’d still love to get back the snappiness of tapping shift.
Steven Kutny
Designer/Compositor
http://www.stevenkutny.com -
Dan Fredley
July 23, 2012 at 5:40 amThis problem is bothering me as well, so I submitted a bug report. My current workaround is to temporarily enable CAPS LOCK, hit Shift, select the comp, then disable CAPS LOCK. Still a pain, but it works for now. It definitely seems to be the new caching feature hanging it up.
I work with a lot of nested R3Ds, so it seems to never work correctly for me as it is always caching in the background.
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David Cabestany
August 7, 2012 at 8:50 pmSame issue here, although sometimes it works, I have to tap it several times before it actually responds. When I open CS5 or CS5.5 it works at the first time.
Adobe, you really dropped the ball with CS6, it’s FLOODED with bugs all over the place, from not being able to copy from one comp/application to another, to the multiprocess render being completely disabled, this issue with the mini flowchart is just the cherry on the cake, since I upgraded to CS6 I spend more time finding workarounds to all your bugs than working.
Fix it NOW, it’s very frustrating to pay lot of money and receive a substandard product in return.
I reported several other bugs to your bug report form and so far NOTHING has been fixed, so what’s the point?
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