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Activity Forums Maxon Cinema 4D shift an entire complex animation in time?

  • shift an entire complex animation in time?

    Posted by Joe Carusoe on March 1, 2006 at 8:46 pm

    hey there-
    i’ve got 4 mocap characters, all using the same mocap fbx walk cycle. i’d like to shift them all a bit in time so that they don’t all synch up.
    because they’re .fbx’s, they’ve got thousands of keyframes. i know in the timeline i can select ALL of these frames and shift them around…
    but is there any kind of track or parameter i can apply to the parent null and shift the time of the entire object at once?
    thanks!
    b

    Joe Carusoe replied 20 years, 2 months ago 2 Members · 5 Replies
  • 5 Replies
  • Doug Bassett

    March 1, 2006 at 11:28 pm

    Drop them in another null of their own and then slide the new null wherever you want in time.

  • Joe Carusoe

    March 2, 2006 at 12:00 am

    doug-
    thanks for the response!
    what kind of a track do i add to the null in order to slide it in time?

  • Doug Bassett

    March 2, 2006 at 1:10 am

    Sorry cbb my bad. have a look at this:
    https://dougbassett.com/ani_offset

  • Doug Bassett

    March 2, 2006 at 1:11 am
  • Joe Carusoe

    March 2, 2006 at 3:36 am

    doug-
    thanks for the qt!
    i was afraid of that- moving ALL the keyframes. i was hoping there was a single ‘time track’ or something so that you could just move one parent thing and all the children would follow (kind of like moving a pre-comp around in aftereffects). oh well… tedium is often mistaken for brilliance!
    cheers
    brent

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