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Activity Forums Adobe After Effects Shatter + Time Remapping

  • Shatter + Time Remapping

    Posted by Benjamin Thompson on February 10, 2008 at 5:21 am

    Hi Guys, I’m a long-time frequenter of the AE forum but have yet to post here. I am experienced with after effects, however, not so much with Shatter. I am trying to achieve and effect in which a bullet (made in Zax.) breaks through some glass. I can time remap the animation only if it is pre-composed but then I have the problem of moving the camera (matrix style). When I pre-compose I can see an outline of a layer moving but no shatter image. Is there something I’m missing? I’ve looked tried messing with Dan E.’s 3d world expression used by Andrew but it didn’t help and I don’t know enough about expressions to modify it. Any help would be appreciated.

    David Bogie replied 18 years, 2 months ago 4 Members · 4 Replies
  • 4 Replies
  • Darrol Moore

    February 10, 2008 at 9:00 am

    My knowledge of After Effects is still limited as I am still fairly new to it but I think I might know a fix if I am understanding things at least somewhat right. If you are using a comp camera to move around, make sure you have Comp Camera selected under Camera System in the Shatter effect. If you have the Shatter layer set to 3D, that would be why you see it moving but no shatter effect. The effect has 3D space on it’s own layer that you need to control within the effect. At least that is what I have noticed during my short time in AE and I could be off a bit.

  • Steve Roberts

    February 10, 2008 at 2:26 pm

    I googled “after efects”, “shatter” and “matrix”, which led to:

    https://forums.creativecow.net/archivethread/2/99306#99308

  • Benjamin Thompson

    February 10, 2008 at 2:33 pm

    Sorry if my description was a bit vague….but yes the settings in shatter were set to comp camera and the shatter layer is 2d. Thanks for the link on the second post… I think animating the viscosity is the way to go for now. If there are any other ideas I’d love to hear them. Thanks.

  • David Bogie

    February 11, 2008 at 3:42 pm

    Why are you applying time remap to the Shatter layer?
    As you found out later, viscosity is the best way to make the pieces slow down or freeze. And, as you also have discovered, while it’s a 3D particle system, it’s a 2D layer. No amount of fiddling will make the Shatter pieces appear to be 3D if they are in a nested comp.

    Shatter is so incredibly cool and complex, you can spend hours exploring it and never really get anywhere. I use it often.

    bogiesan

    This is my standard sigfile so do not take it personally: “For crying out loud, read the freakin’ manual.”

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