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Shatter Question
I’m trying to simulate text being sucked away from behind, like from a black hole or something. I want to have it start from the center and kinda be sucked away gradually. Shatter seems to be the way to go, and I got it looking pretty good. I’m using a Noise precomp for a custom pattern, set the Gravity to 0, the Strength and Depth of Force 1 to negatives, and animated the Radius. The problem is I can’t seem to stop it from exploding and spreading the pieces out at the end of the animation. I messed with all the other settings, but can’t seem to find which one controls that aspect.
Thanks.
Jim